EA Brings Back 25 PC Classics, Stirring Wing Commander and Ultima Memories

Electronic Arts released 25 older PC games on Steam, GOG, and the EA App on November 5, 2026. The lineup combines restored editions of six Wing Commander titles and Road Rash with 18 ports, including all 11 Ultima RPGs. In an Ars Technica forum discussion, players greeted the return with enthusiasm…

Marcus Bell
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Restored editions, standard ports, and launch pricing

Seven games received the Anniversary Edition treatment: the six Wing Commander entries and the 1996 PC version of Road Rash. The remaining 18 releases are ports of the original games, according to Ars Technica and BigGo Editorial.

The Anniversary Editions cost $9.99 apiece, while the standard ports are $4.99 each. Steam and GOG are offering a 50% discount across the lineup through November 19, 2026. Players who already own a Wing Commander title on GOG or the EA App get its corresponding Anniversary Edition as a free upgrade.

Recovering the footage—and the music rights

The restoration work drew on a physical media vault discovered at EA's Redwood Shores campus in March 2022. It contained nearly 20,000 items, spanning Betacam, VHS, and D1 tapes, film reels, and CD-ROMs. By April 2026, the preservation team had processed about 6,000 items representing an estimated 2,500 hours of footage, according to reporting by Kotaku and BigGo Editorial.

For Wing Commander III and IV, the team reconstructed more than 1,000 cutscenes from the recovered master tapes, working frame by frame. Players can choose either that restored footage or AI-upscaled versions of the video used in the 1990s releases. Both games incorporate Matt Wells' Enhancement Patch, which provides controller support and 60 fps gameplay.

Privateer 2: The Darkening required help from outside EA's archive. When the team could not locate its original master tapes, cinematics director Steve Hilliker supplied a complete set he had kept in his attic. Hilliker also revisited the color grading and upscaled the cutscenes, Ars Technica reported.

Road Rash presented a different obstacle: EA needed new licenses for all 14 soundtrack songs, including a Soundgarden track, before the 1996 PC game could receive its first digital release. After spending months trying to locate one band member, EA obtained the last license in mid-September 2026, according to BigGo Editorial and Kotaku.

Players weigh a return to Wing Commander

In the long-running Ars Technica gaming thread, richleader praised the appearance of the Wing Commander material. Moderator zeotherm was tempted to return but worried that playing again might spoil cherished memories. Xavin offered a more reassuring assessment, saying the games had aged reasonably well, while noting the difficulty and 20 fps limit of the early entries. Xavin also praised the stories, performances, and number of familiar 1980s and 1990s science-fiction actors in the full-motion-video games.

For richleader, the strongest memory was a first Wing Commander campaign marked by frequent failures. Those losses sent the player down an unfavorable story branch before a recovery led to a good ending. The possibility of taking that route made the experience especially memorable. Richleader also recalled downloading Prophecy's weekly missions in college and discussing them with two other players on campus, much like following a television series.

Not every memory was affectionate: richleader joked about still wanting refunds for Academy and Armada. Scifigod defended Armada's human-versus-human play, recalling the pursuit of an opposing carrier while trying to protect the last system capable of building a torpedo-equipped ship. Even so, Scifigod felt its mechanics never fully delivered on their promise and wanted a sequel with better turn-based decisions and less snowballing.

Thorvard, who had never played Wing Commander, was considering buying the collection along with Ultima. Jeff3F was less inclined to revisit Ultima, saying it was hard to imagine using anything other than the familiar Apple II keyboard layout.

Ultima's release precedes a copyright change

The Ultima ports arrive before a planned change in the series' copyright ownership. Creator Richard Garriott has said he will reclaim the copyright from EA in 2027 under a US provision that allows authors to recover their work after 35 years, BigGo Editorial reported.

Garriott sold Origin Systems to EA in 1992. EA would keep the Ultima trademark, and Garriott has said the two sides are actively discussing a joint project.

A separate debate over Nintendo's post-crash strategy

Elsewhere in the same thread, posters debated how uncertain the console business looked before the NES's US launch. Xavin characterized the 1983 North American video game crash as a hardware and software bubble bursting, arguing that Nintendo's stronger games would have made it successful regardless of its launch strategy.

Chris FOM countered that this view benefits from hindsight. Whatever later became clear about Nintendo's games and hardware, Chris FOM argued, people in 1985 could not know whether video games would remain a major entertainment business. In that setting, presenting the NES as something other than another console—with help from R.O.B.—may have been necessary.

The HCI Museum describes the retail barrier Nintendo faced: the crash reduced the market from about $3.2 billion to roughly $100 million, and many retailers would no longer stock video game consoles. Nintendo included R.O.B., short for Robotic Operating Buddy, in the NES Deluxe Set to position the machine as a futuristic toy and secure space in toy aisles.

The NES test-market launch in New York City took place on October 18, 1985. R.O.B. supported only two games, Gyromite and Stack-Up, and was discontinued by 1988.

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